Create Cooking Pot
To create a new cooking pot, you need to create a yml file in the CookPots folder The file name is the ID of the cooking pot
Template:
display: '&#bcd2ee&lRough Cooking Pot'
#item setting
item:
display: '&#bcd2eeRough Cooking Pot'
material: CAULDRON
data: 0
model: 0
lore:
- '&7Item Introduce'
- '&f &f &8This is an ordinary cooking pot'
#Do you want to enable the recipe material delivery order prompt? Once enabled, when the player unlocks the recipe, the description of the item in the recipe cooking interface will display the recipe material delivery order prompt. lore:% placeholder-details%
details: true
#The categories that can be cooked in this cooking pot
categorizes:
- 'CommonFood'
#Improve/reduce success rates for different categories
#Format: Category ID:Numerical
#This feature is currently under development
categorizes-chance-amplification: []
#Sound
sound:
put:
name: BLOCK_ANVIL_LAND
volume: 1.0
pitch: 1.0
break:
name: ENTITY_ITEM_BREAK
volume: 1.0
pitch: 1.0
#Cooking pot block settings
block:
#default: Original block / ia_block:ItemsAdder's block / ia_furniture: ItemsAdder's furniture
type: default
#ID
value: CAULDRON
#Holographic settings for cooking
hologram:
#Used for displaying %hot% and %hot_upOrDown% below
hot-string:
hot: '&c&l♨'
hot-up: ' &8(&6&l↑&8)'
hot-down: ' &8(&3&l↓&8)'
#Holographic offset
offset:
x: 0.5
y: 1
z: 0.55
line-height: 0.3
text-normal:
- '&7[ &#bcd2ee&lRough Cooking Pot &7]'
- '&f&m一一一一一一一一一一'
- '&bRight-Click &#e0ffffto start cooking'
text-cooking:
- '&7[ &#bcd2ee&lRough Cooking Pot &7]'
- '&f&m一一一一一一一一一一'
- '&eCooking: &a%cook%'
- '&eProgress: &a%progress%%'
- '&bTime: &a%time%s'
- '&f&m一一一一一一一一一一'
- '&CHot: &e%hot%%hot-upOrDown%'
- '&Chef: &e%player%'
- '&f&m一一一一一一一一一一'
- '&bRight-Click &#e0ffffto add ingredients/cancel cooking'
#Cooking pot placement restrictions
put-limits:
#world restrictions
worlds-limit:
#blacklist / whitelist
mode: blacklist
list:
- 'xxx'
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