> For the complete documentation index, see [llms.txt](https://gyzer.gitbook.io/legendarydailyquests-english/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gyzer.gitbook.io/legendarydailyquests-english/commands/commands-permissions.md).

# Commands \~ Permissions

<details>

<summary>Player Commands (<mark style="color:purple;">LegendaryDailyQuests.open.{categorizeID}</mark> )</summary>

Command: /legendarydailyquests

* open - Open the task panel of the specified categorize.
* top \[categorize] \[page] - View quests completion speed ranking list

</details>

<details>

<summary>Admin Commands</summary>

* reload - Reload plugin configurations
* random \[categorize] (player)  - Force refresh of tasks for specified player categories.&#x20;
* random \[categorize]{Task 1,Task 2,...,Task N} (player) - Force players to refresh tasks of the specified category and specify tasks that must be spawned (Example. `random DailyQuests{Timer,Adventurer} seven_room`)
* refresh add/take/set \[categorize] (player) (amount)  - Operate the player's specified category refresh points
* refresh-all \[cateforize] - Refresh player data across the entire server
* trigger \[player] \[categorize] \[quest] \[goal] \[amount] - Increase the target progress value of the Trigger type for player specified quest (This command will not have any tip message return)
* complete \[player] \[categorize] \[quest] - Force players to complete quest
* reset \[player] \[categorize] \[quest] - Force players to reset quest

</details>

{% hint style="info" %}
**random** **Advanced usage** **`(1.0.7)`**

`random` categorize`{Task/`categorize`1,Task/`categorize`2,...Task/`categorize`N} playerName`

Example 1

`random DailyQuests{Timer,Adventurer} Seven_room`

Example 2

`random DailyQuests{`**`common,epic,`**`Timer,Adventure} Seven_room`

In this randomization, there will be {Tasks in random `common` categories ,Tasks in random `rare` categories , **Timer** , **Adventure** , System Random..}
{% endhint %}
