Copy settings:
#display
display: '&eDaily Quests'
#refresh tasks cycle (by day)
refresh: 1
#refresh tasks amount
amount: 5
#refresh quests list (Randomly select tasks from below)
quests:
- Butcher
- Golden_Miner
- Material_Shortage_1
- Material_Shortage_2
- Stonemason
- Happy_Trade
- Hunger
- Running_Man
- Adventurer
- Adventurer_2
- Adventurer_3
- Adventurer_4
- Hungriness
- Farmer
- Farmer_2
- Goodbye_World
- FishMan
- FishMan2
- Breeder
- Blacksmith
- Clother
- Warrior
- Enchanter
- Timer
- Refiner
#Rewards for completing all tasks
rewards:
- 'console_command;money give %player% 1000'
- 'console_command;give %player% diamond 64'
#menu setting
gui:
title: '&0[&#E0FFFF Daily Quests &0]'
layout:
- 'aaaaaaaaa'
- 'abbbbacda'
- 'aaaaaaaaa'
placeholder:
completed: '�EE76 → Completed.'
doing: '&#EEB4B4 → In progress.'
wait: '̈́FFF → Click to accept'
give_item: '?B8FF → Click to deliver the item'
Items:
'a':
material: BROWN_STAINED_GLASS_PANE
model: 0
amount: 1
display: '&f '
lore: []
function:
type: none
'b':
display: '%quest% &f(&e%progress%%&f)'
lore:
- '&#CDC673&lQuest Objectives'
# %description% corresponds to the description of the task.
- '%description%'
- '&#EEC900&lQuest Rewards'
# %rewards% corresponds to the rewards of the task.
- '%rewards%'
- ''
- '%placeholder%'
function:
type: quest
'c':
material: ENDER_PEARL
model: 0
amount: 1
display: 'OCDCDRefresh Task'
lore:
- '&#bcd2eeYou have &f%refresh% &#bcd2eetimes left.'
- '&#bcd2eeNext automatic refresh in 1 days.'
- ''
- 'BCDAA → Click to refresh'
function:
type: refresh
'd':
material: CHEST
model: 0
amount: 1
display: 'OCDCDExtra Rewards &7(&e%completeds%/%quests%&7)'
lore:
- '&#bcd2eeAfter completing all tasks'
- '&#bcd2eeYou can receive extra rewards.'
- ''
- '&#a5acb8&lRewards Information'
- ' &f- Money ×1000'
- ' &f- Diamond ×64'
- ''
- 'BCDAA → Click to claim'
function:
type: rewards